package com.sevenstudio.adu.gasing.object;

import com.sevenstudio.adu.gasing.element.ASprite;
import com.sevenstudio.adu.gasing.engine.GameEngine;
import com.sevenstudio.adu.gasing.game.element.GameElementSprite;


public class Item_ELement 
{
	ASprite sprite;
	long freze;
	int power;
	int live;	
	
	public Item_ELement(GameEngine engine, GameElementSprite[] spr, int index)
	{
		sprite = new ASprite(engine, spr, index);
		sprite.setScale(1.8f);
	}
	
	ASprite getSprite()
	{
		return sprite;
	}

	public long getFreze() {
		return freze;
	}

	public void setFreze(long freze) {
		this.freze = freze;
	}

	public int getPower() {
		return power;
	}

	public void setPower(int power) {
		this.power = power;
	}

	public int getLive() {
		return live;
	}

	public void setLive(int live) {
		this.live = live;
	}
	
	
}
